How to Solo Kenpachi Raid Act 3 in Anime Expeditions Without Unbound Units
Master the Spirit City Act 3 raid in Anime Expeditions without relying on Unbound units. Follow our proven strategy to farm Kenpachi efficiently with the right team and tactics.
Published: Anime Expeditions Wiki Editorial Team
Table of Contents
The Challenge of Spirit City Act 3
In Anime Expeditions (available on Roblox), the Spirit City Raid is a pivotal milestone for any player. It is the primary gateway to acquiring Kenpachi, a unit widely regarded by the community as a "must-have" due to his high damage, immunity to stuns, and powerful execution abilities.
Many players assume that clearing Act 3 solo requires a roster of "Unbound" units or end-game gear. However, community reports and successful solo runs demonstrate that this is not the case. With the right economy management, specific unit pairings, and tactical target prioritization, you can consistently clear this raid solo. This guide covers the tested strategies to help you farm Kenpachi effectively, even if your account is still in the early-to-mid stages of progression.
Recommended Loadout: The "No-Unbound" Meta
Success in soloing this raid relies on balancing pure damage output with crowd control and economy. You do not need the rarest units in the game, but you do need units that synergize well. Based on successful community setups, the most reliable teams focus on magical damage buffers and consistent DPS dealers.
Core DPS Units
These units act as your primary damage source. You should prioritize leveling these to at least level 40-50.
Elf Mage (Unleashed): Excellent for sustained magical damage and scaling.
Dian: A popular choice for high area-of-effect (AoE) damage that hits multiple waves efficiently.
Support & Economy
Essential for buffing your carry units and keeping your income flowing.
Forbidden Teacher: Provides a critical magical damage buff to all units in range.
Gother: Highly recommended for support; applies "Puppet Mark," which makes enemies take increased damage, and has a rewind ability that pushes enemies back.
Ramen Guy / Stone Alchemist: Your primary money farms. These are non-negotiable for funding your upgrades before Wave 15.
Step-by-Step Execution Strategy
The raid is won or lost in the first 14 waves. If you spend your money too slowly, you won't have the DPS to take down the Berserker boss. If you place your units poorly, the boss will heal through your damage.
Early Economy (Waves 1–7): Do not place your DPS units immediately. Start by placing your money farms (e.g., Stone Alchemist or Ramen Guy) along the path. Upgrade them as quickly as your income allows. By Wave 7, you should have your primary farms at or near max upgrade level to ensure a steady stream of Yen.
Establishing the Backline (Waves 5–9): Once your economy is stable, place your main DPS units (like Elf Mage or Dian) at the back of the track. This gives them the maximum possible time to attack enemies as they travel the full length of the map.
Mid-Game Reinforcement (Waves 10–14): Build out your support units. Place your Forbidden Teacher or Gother near your DPS units to apply damage buffs and crowd control. If you have extra cash, place additional DPS units in the front for extra coverage, but keep your strongest units in the back.
Boss Phase (Wave 15): The Berserker boss spawns. This is the critical moment. Immediately switch the targeting of your front-line units to "Last." This ensures they focus on the smaller, trailing enemies, preventing the boss from using his "Greed" ability to heal himself.
Understanding the "Greed" Boss Mechanic
The Berserker boss in Act 3 is uniquely difficult because of his "Greed" modifier. Every 10 seconds, he steals 10% of the HP from all nearby enemies within a 5-unit range. If you allow him to walk through a dense group of smaller enemies, he will essentially heal himself constantly, making him feel impossible to kill.
This is why the "Last" targeting strategy is essential. By forcing your units to kill the trailing enemies, you are "starving" the boss. You are removing the source of his healing. Once he is isolated from the smaller enemies, he becomes significantly easier to take down.
Tip
Positioning Matters: If you are struggling to deal enough damage, try moving your units slightly further up the track. While the back of the track is great for total coverage, placing units where the boss first appears can sometimes yield faster clear times if your damage output is high enough to kill him before he can trigger his healing ability frequently.
Optimization: The Role of Raid Totems
Once you have successfully cleared Act 3, your priority should shift to farming Raid Tokens. These tokens are used to purchase Spirit City Totems from the Raid Shop (look for the Forbidden Teacher NPC in the lobby).
Totems are a permanent account upgrade for this specific raid. Each totem grants a 10% damage bonus to your units, and you can stack up to 10 of them for a massive 100% damage boost.
Why buy them? With 10 totems, your damage output effectively doubles inside the raid. This makes future runs significantly faster, safer, and more consistent.
The Loop: Use the "No Unbound" strategy to get your first few clears. Use the rewards to buy your first 1-2 totems. As your damage increases, your clear times will drop, allowing you to farm tokens faster. This creates a positive feedback loop that makes farming Kenpachi much less tedious.
Common Mistakes to Avoid
Even with a strong team, small tactical errors can lead to a failed run. Here are a few things to watch out for:
Ignoring Farms: The most common reason for failure is not having enough money to upgrade units before the boss arrives. Don't be afraid to place multiple farms early.
Targeting "First": Leaving your units on "First" targeting during the boss fight is a recipe for disaster. They will focus on the boss, while the boss heals off the smaller enemies behind him. Always switch to "Last."
Over-extending: Trying to place units too far forward early in the game can leave you without enough money to upgrade your core DPS units. Stick to the backline strategy until you have farmed enough Totems to make forward placement viable.
Frequently Asked Questions
Do I really need "Unbound" units to clear Act 3?
No. While Unbound units provide significant stat boosts, the raid can be cleared solo using Evolved Mythic units (like Elf Mage or Dian) combined with proper support units and economy management.
What is the best team composition?
While flexible, the meta generally favors a mix of at least two high-DPS magical carries, one magical buffer (like Forbidden Teacher), and two dedicated money farms.
Why does my boss keep healing?
You are likely allowing the boss to be near other enemies. The "Greed" modifier allows the boss to heal from nearby units. Switch your unit targeting to "Last" to clear out the trailing enemies and isolate the boss.
How many Totems do I need?
You can equip up to 10. While you can clear with zero, getting to 10 Totems is the ultimate goal to make your farming runs as fast and efficient as possible.